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Kicking the doors is fun and all, but it’s weird to impose that limitation. Instead, kicking open a door is the only way to breach it.

The new game also looks great! The visual style feels connected between the two, but London looks just a little more refined and feels even more comic-book-inspired.


The basic gameplay of RICO: London is the same, in that you spend your time bursting through doors and shooting folks as quickly as you can. You can technically leave anytime, but the more tasks you complete before you get out, the more Merits you earn to spend on upgrades between levels.
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The 5 Best Free D&D One Shots Money Can’t BuyĮventually, reinforcements are called in and you fight your way to the exit. You can see ahead what sorts of challenges you face and are mostly strategizing risk vs reward on how difficult of a path you want to take. Each run starts you in a training facility (which you can mercifully skip after you’ve played it once), and then you get to choose from a big set of branching paths where to go next. RICO‘s campaign structure is very familiar for folks who have played other rogue-ish games.
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The story in them is negligible and basically tries to set up a dumb 80’s cop action movie more than anything else. The second has you stopping a terrorist weapons deal in London.Īs always, I’m kind of put off by playing as a “shoot first ask questions later” cop, but neither of these games really feel like they are trying to say anything political at all. In the first game, you are working your way through an organized crime ring in a generic, fictional American city. You shoot a bunch of guys, buy upgrades, and repeat. There’s a roguelike structure to both games.
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One simple idea serves as the basis for both RICO games: it’s heckin’ fun to kick a door in and shoot up a room full of folks in slow motion. Last week, RICO: London finally landed on the Switch and… didn’t quite click with me as well as the original game did. I didn’t play too much of it, because I thought the sequel was hitting in September. I’d never played the original RICO, but decided to pick it up over the summer and had a blast with it. RICO: London hooked me the moment I saw its fast-paced, comic-booky, cel-shaded action. Geek to Geek Media was provided with a review copy of RICO: London. Either way, RICO London seems like it could offer another off-beat FPS option on Nintendo Switch sometime in June.Price: $19.99 for RICO and $49.99 for RICO: London It wouldn’t be surprising to see this feature return though. Official information for RICO London makes no mention of one of the elements that was central to the original game, which was procedurally generated environments. Regardless, the game will enable you to customize your loadout with various upgrades and perks, and you’ll find more guns as you mow down your enemies too. It sounds vaguely Die Hard-esque, and the XIII-ish graphics present in its trailer are a nice touch. The premise of RICO London is that it’s New Year’s Eve in 1999, and Detective Inspector Redfern “finds herself at the scene of an emerging arms trade at the foot of a highrise tower.” Naturally, she decides to become a one-woman (or potentially two-person) army to climb the tower and take down the bad guys. It’s a first-person shooter that can be played single-player or with two-player co-op locally or online.
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Via Gematsu, developer Ground Shatter and publisher Numskull Games are bringing RICO London to Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and PC via Steam in June, with Europe receiving physical editions on Switch, PS4, and PS5. RICO launched for Nintendo Switch back in 2019, and now a sequel is coming this year.
